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    • Home
    • About
    • TEAM SCALLYWACK
    • Students Being Awesome
    • Logistics Olympics
    • Contact
    • M.H.P.C.
    • GLA
    • FURTHERMORE
  • Home
  • About
  • TEAM SCALLYWACK
  • Students Being Awesome
  • Logistics Olympics
  • Contact
  • M.H.P.C.
  • GLA
  • FURTHERMORE

Active Learning to build skills in the real world

Locate skill in a great work of fiction

Locate skill in a great work of fiction

Locate skill in a great work of fiction

Magic seeking guides will identify a challenge to address by teaching a coping skill. The skill will be taught in the context of a scene from the novel. A section of the novel just long enough to set the scene will be the pirate errant's research mission.

Research mission

Locate skill in a great work of fiction

Locate skill in a great work of fiction

The learner will seek and acquire a hard copy of the novel and read only that section. A pirate errant NEVER READS a book. But they are damn fine researchers. Research is the basic skill to master before a pirate errant can seek and plunder POWER. 

Real-world adventure mission

Locate skill in a great work of fiction

Real-world adventure mission

The learner, equipped with the knowledge gained from the research will complete a task in the real world that requires the use of the coping skill. The mission should be something exciting enough that it does not feel like school. 

Furthermore master narrative

Furthermore master narrative

Real-world adventure mission

As the learner completes the mission, the guide works with the institute to write the experience into the master narrative at the appropriate age level. Eventually, there should be activities directed at teaching a skill at every level of learning.

Outcomes

Furthermore master narrative

Lighthouses

After completing a mission, the learner will have:

1. A great novel calling out from the shelf with an exciting part already read,

2. a new skill that has been practiced and perfected in the real world,

3.  an object (knife, slingshot...) acquired and mastered while learning the skill, and

4. a burning desire to do another mission!

Lighthouses

Furthermore master narrative

Lighthouses

Before a pirate errant embarks on a mission, it must have a written plan approved by a lighthouse (parent or guardian). The lighthouse must approve the mission and has full visibility of all aspects of the student's journey through Furthermore.

What kinds of skills and what kinds of challenges?

What kinds of skills and what kinds of challenges?

What kinds of skills and what kinds of challenges?

Whatcha got? Anything YOU have struggled with and developed a skill for overcoming. We need to hit ADHD, OCD, BiPolar, Anxiety, Social Anxiety, Anger... All the good superpowers that get extinguished in a schoolhouse.

Sounds like a lot of work. Does this pay?

What kinds of skills and what kinds of challenges?

What kinds of skills and what kinds of challenges?

To adequately set up a section of Furthermore is going to be a commitment. This is the only part of the Scallywack Research Institute that offers compensation. We will honor your efforts with space on our website.  A pirate errant offers a square deal in barter but expect no silver.

Can I play?

What kinds of skills and what kinds of challenges?

Can I play?

The Furthermore Master Narrative is the core of the Scallywack Research Institute. Everything we do should point to and support this. project. Therefore, we will be selective in our partners and will be meticulous in our work.  If you would like to lend us your brains, just shoot us an email. Open your mind and let us in. We want to see what is in there.

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